The terrorist team docked their boat at the port, and want to plant a bomb at either the Public Space, or the Water Treatment Lab.
The counter-terrorists team moved out of the police station, and will now attempt to prevent the worst from happening...
Opal is a CS:GO map inspired by a coastal town on Skopelos, a Greek island in the western Aegean Sea!
My intention with this project was to learn how to map for CS:GO and create a simple, competitive defuse map for players to enjoy!
I planned the layout to be overlapped, with objectives at different heights, have a good mix of interior/exterior spaces, and feature a good amount of verticality.
I wanted to have a vista on one side and something different on the other to help with orientation, so I chose to make it a coastal town -
with the sea on one side, and a sprawling hills with houses on the other!
I am responsible for every aspect of the project, so not only Level Design, but also art, lighting, scripting, sounds, etc.
This helps me understand those related disciplines, which in turn improves the way I design, and allows me to communicate better with these teams on bigger projects!
Even if this is meant to be a competitive map where players run around and focus on sightlines, I still wanted to make sure there's life and storytelling in the environment.
Every area has a theme, buildings and streets are dressed in a way that shows how townsfolk live their life.
There are also non-playable spaces that are only there for worldbuilding, to make it feel like there's more out there, just like a real place. Smoke and mirrors!
However these things are done in a way that never interferes with gameplay, because in a game like CS:GO, gameplay is king.
I'm using bright colors for a lot of surfaces because it helps selling the theme
, works well with lighting, and makes it a bit easier to spot players.
To me, the main advantage of working on a project like this is the access to the thriving community of players and mappers.
Thanks to this project I learned to be more active online and talk with other hobbyists, on groups like Mapcore
The map has now over 4000 subscribers, and more add up every day since its release on Steam Workshop.
I am continuously making improvements to it based on user feedback, in fact I am probably working on a new update as you're reading this!
I'm documenting the whole development process over on Mapcore
if you're interested.