Mike Gonthier - Level Design
Professional work
The Avengers Project
A game based on Marvel's Avengers, being crafted by Crystal Dynamics in collaboration with Eidos-Montréal:
I am working an Avengers game project on which very few details have yet been announced...

More info coming in 2018, and possibly during the year!
We Happy Few
A game of paranoia and survival, in a drugged-out, dystopian English city:
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial.

Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who have their own set of not-so-normal rules.

Currently announced for Xbox One, Windows, Mac and Linux, We Happy Few will be released in 2016. However, you will be able to join the fun before then, by joining us on Microsoft Game Preview / Steam Early Access on July 26 2016.
Personal work
Doom
Defend the Core
Defend the core as long as you can against the endless wave of demons:
"Defend the Core" is a custom game type for Doom 2016.

Endless waves of demons are throwing themselves into the core at the center. When a demons reaches it, the core loses power. If the core's power reaches zero, or you die, it's game over!

You need to kill demons in their tracks to preserve the core's health for as long as you can. Waves of demons become harder and harder. The score is based on how long the core survived.

The core intermittently moves up and down between the two floors. The map features stairs, jump-pads and portals, allowing you to navigate between floors.

You use a faster, stronger version of the basic pistol for this challenge. You also move faster than normal.

From time to time, a power station will activate somewhere around you - Use it to fully restore the core's power!

Get it in-game with the code ERW8FCU9
Die Hard
Kill as many demons as possible - The more you kill, the stronger they get:
"Die Hard" is a brutal and fun twist on the iconic "survival mode", which raises the stakes the better and luckier you are.

You spawn into an empty room with all doors locked - When you activate the demonic nest at the center, the doors open and the game starts. When you enter a room, a wave of demons spawns, composed of 2 random types of enemies. Once defeated, the lockdown is lifted and you can travel to the next room. When you die (it will happen eventually...), it's game over, and your kill count is saved on the map's leaderboard.

Every 10 kills, your weapon is replaced by a new one chosen at random, and demons get a 25% damage bonus - That means past a certain point, any hit will kill you instantly!

So there's a good mix of controlled vs. uncontrolled outcome here - Even if you're good at the game, you might be given the not-so-powerful assault rifle, to fight a wave of very dangerous "barons of hell".

The map is shaped like an "infinity" symbol, so no dead ends, and you are never forced to go back into the previous room you just clear, you can just keep moving into the next one.

There's also some shield items placed in each of the rooms, which re-appear whenever you start a wave in the room - Don't forget to pick them up, they will help you survive longer...

Get it in-game with the code TYTLYB2V
Frantic Mode
Race the clock - The more you kill, the more time you get:
In Frantic Mode, players try to get the highest score by killing demons as fast as possible within a time limit. But you must also survive - if you die, your score will be zero!

Players must move to a new room every 10 kills, and fight a new wave of demons there. Any of the other rooms can be accessed during that time.

Each room contains 2 bonus items that add 30 seconds to the countdown when collected. Picking these up will give you more time to get a high score, but only if you survive...

The mod also features a combo system - so the faster you play, the more points you get!

Get it in-game with the code HLHBULF3
Unreal Tournament 3
DM-Compound
Get fragging with high and low gravity in outer space:
An orbital station has been severly damaged by solar radiations, and is now barely holding together...
Players jump over gaps in outer space, creating mid-air encounters.

The station is separated in 3 main "islands" that float at different height levels, with jump pads to help climbing up faster. Outer space and interior areas are separated by energy doors. They allow players to pass through, but block all projectiles. Destroyed areas feature melting metal debris that deal damage on contact.

Supports both Team Deathmatch and Free-for-all game types.
CTF-Incursion
"Capture the flag" uphill or downhill in trenches, tunnels, and rooftops:
Each team has a base with their flag in it.
One team is downhill on the beach, the other is uphill in a mining facility.

The red team (downhill) benefits from various tunnels and interior spaces to "flank" in an unpredictable way.

The blue team (uphill) has key sniping points and generally takes the upper hand in open areas.

Supports up to 8 players per team.
Amnesia: The Dark Descent
Guardhouse
Who knows what lurks around the corridors of this gloomy residence? Find out for yourself:
"Daniel's peril leads him to this place. He must find a way out of the guardhouse..."

Guardhouse is a crazy shape-shifting map filled with scripted events. It is moderately difficult, as if it was around half-way in the original game. However, it contains more occasions where we revisit old spaces, and "unlock" new areas. Each room is different and has noticeable landmarks. Strange changes happen to the house as we progress through the level.

I got the occasion to practice on an important aspect of my work during this project. When the player has done or seen something memorable one time, and will have to do or see it again, he has expectations. This gives room for creating unexpected turn of events, and surprises. This is used in a lot of horror games and movies. This technique can be used to create highly emotional moments but also, inversely, strange gameplay/visual "silences", to create another kind of surprise.

The map can be downloaded on Steam Workshop
Portal 2
Level 1 - Mirror
Think outside the box with this laser-themed challenge series:
A level built around a trick that is not featured in the game; aiming a single laser through a portal multiple times.

Since the trick is not introduced in the official levels, experienced players often have a harder time solving it than beginners!

Activate all the targets simultaneously to access the next level!
Level 2 - Depth
Think outside the box with this laser-themed challenge series:
A level built around a trick that is not featured in the game; aiming a single laser through a portal multiple times.

Since the trick is not introduced in the official levels, experienced players often have a harder time solving it than beginners!

Activate all the targets simultaneously to access the next level!
Level 3 - Fork
Think outside the box with this laser-themed challenge series:
A level built around a trick that is not featured in the game; aiming a single laser through a portal multiple times.

Since the trick is not introduced in the official levels, experienced players often have a harder time solving it than beginners!

Activate all the targets simultaneously to access the next level!
Level 4 - Angle
Think outside the box with this laser-themed challenge series:
A level built around a trick that is not featured in the game; aiming a single laser through a portal multiple times.

Since the trick is not introduced in the official levels, experienced players often have a harder time solving it than beginners!

Activate all the targets simultaneously to access the next level!
Level 5 - Power
Think outside the box with this laser-themed challenge series:
A level built around a trick that is not featured in the game; aiming a single laser through a portal multiple times.

Since the trick is not introduced in the official levels, experienced players often have a harder time solving it than beginners!

Activate all the targets simultaneously to access the next level!
Trials Evolution
Ascension
Ride through the forest and reach a stone temple floating in the sky:
Player drives uphill in a forest, and gradually starts seeing floating stone structures, to reach a magical sanctuary in the sky.

The track is designed like the offical levels in the game, so it feels like it could be part of them. This map contains technical things like, scripted events, animations, and physics.

In order to obtain the gold medal on this track, player must master all stunts and race as fast as possible, without ever crashing.
The Elder Scrolls V: Skyrim
Fort Bryce
Explore and uncover the secrets of a frozen underground bastion:
"Fort Bryce is an underground garrison holding a Nord community that lives beneath the cold mountains of Tamiel. This place is lost since it underwent a massive Frostbite Spider invasion."

Being a slightly difficult dungeon, this place holds many treasures and secrets, waiting for the curious explorer to find them. Each kind of players and classes in the game are supported by this dungeon:

The warrior player has long, challenging battles to overcome The stealthy archer player has opportunities surprise or simply avoid enemies The sorcerers are given fire spells and oil barrels to burn down these creatures

The map contains only one type of enemies, the frostbite spiders. This creature can use both ranged and melee attacks, and has the ability to drain the players stamina bar. The also contains a boss, which is a beefed-up version of the same monster. The curious player will find a secret passage at the end of the dungeon, which contains a reward and a shortcut to the entrance.
Left 4 Dead 2
Downfall
Stay alive and defend your team against countless waves of infected creatures:
4 Players must cooperate to survive as long as possible, and beat their high score!

Downfall is a survival map with a good sense of verticality, and many possible holdout locations. The navigation in the map flows so you can constantly move around. There are very few dead ends, and if there is, you know there's a purpose to go there (like a weapon, grenade, heal pack, etc.) so high risk of getting cornered there, but high reward.

Except when joining an existing game, players start near the center the map, where a lot of supplies are located. Monsters can attack from basically any direction there, so they will eventually need to start moving around and find a safer spot. They can go inside buildings around the map to find more items, and defend themselves more easily. Most buildings have a second floor and an exterior space to navigate (balconies, bridges), where players can get a better visibility, but risk getting caught by long-range enemies. All doors in the map can be destroyed by the zombies, but closing them behind you can buy a little bit of time...

The map contains special "hard hats" zombies, tougher than normal ones, and all "special" zombies from the game.

Most items are picked at random, adding replayability, and a sense of "adapt with what you have" every time you play.
Survival Map - Downfall
Starcraft II
Terminal Depot
"Zerg rush" your enemies on a station floating in an asteroid field:
An abandonned mining platform in an asteroid field, around a planet called Braxis Alpha.

Tons of junctions and choke points to create defensive gameplay. Players can block paths, plan ambushes and gradually move to the core of the enemy base.

Flow is made so that players are have to confront in order to expand
(e.g. some ideal base points are placed mid-way between 2 players, so they must fight for it).

Supports up to 4 players in teams or Free-for-all battles.
Stepmania
Upper Brinstar (Super Metroid)
Low-difficulty Stepfile for beginners, with a focus on "Hand" inputs:
This level focus on "Hands" (sequences where you press input while holding another at the same time), to offer a reasonnable challenge.

Some patterns are repeated, and players can develop muscle memory as they complete the level.
Nemesis Theme (Marvel vs Capcom 3)
Moderately difficult Stepfile, featuring speed variations:
This level focuses on speed variations.The rate at which the notes approach is double or halved, depending on the section of the song.

Some patterns are repeated, and players can develop muscle memory as they complete the level.
Danger (Secret of Mana)
Difficult Stepfile, featuring various movement patterns:
This level contains various different patterns to satisfy the experienced player.

More players will need to memorize some of the parts in order to beat them.

mgonth@gmail.com


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